Vivian Archus
Wanderer of the many paths
A Vieran found far from home, displaced by the destruction of her village long, long ago. Travelling far and wide across the lands of Eitherys with a bow in hand, before settling in Tailfeather under the canopies that reminded of her lost home.

Profile
[Age] | 88 |
[Race] | Viera, Rava |
[Height] | 6'2" |
[Weight] | 144 PZ |
[Hair] | Black |
[Eyes] | Light Blue |
[Birthday] | 4S / 4U / 1489 SAE |
[Birthplace] | Joteim, Golmore |
[Sexuality] | Asexual |

[ Personality ]
- Though she tends to keep to herself, Vivian is an amiable person, happy to make small talk when approached to do so. She speaks confidently, further accentuated by an accent that dances between breathy and harsh. She has a repertoire of stories that tend to betray her old age.
- Her mannerisms are subtly neurotic; she tends to keep her hands busy at all times, seeming less at ease when she's unable to do anything with them. Most often, this manifests as whittling a piece of wood, stringing her harp, or any other simple task within reach.
- Vivian is somewhat avoidant to bureaucratic process and scholarly pursuits, preferring to steer clear of both whenever possible. Even so, she tends to respect the custom and law of the land she wanders, availing herself of the knowledge necessary to be polite in foreign locales.
- She harbours a clear avarice for coin and a stubborn pride in the matters she feels she understands best. When challenged, and especially with gil on the line, she will almost always accept, even when succeeding is unlikely. She draws a line at her life; no amount of coin is worth dying for.
- Vivian feels most comfortable away from densely populated cities, which becomes clearest whenever she's found in the forests of Dravania. Simple at heart, she favours her routines and their interruptions in Tailfeather over everything else.
[ Armoury ]
- Composite Bow
- Daggers
[ Magicks ]
- Familiarity with Illusory wards.
- Familiarity with Aethersense.
- Familiarity with Voidsent Rituals.
- Familiarity with Black Magic.
[ Soul ]
- Skilled in Archery.
- Practiced in Ishgardian Swordsmanship.
- Practiced in Aetherology.
- Bears the Soulstone of a Dark Knight
Hooks
Tailfeather's Finest
A restaurant within the Empyreum is known by some for its ability to procure rare, often dubious cuts of meat from across the lands of Dravania. Gourmands and those possessed of curiosity often stumble into the strange food. Its proprietress, said to be an old huntress in Tailfeather, maintains a presence in the eatery whenever she visits Ishgard, taking requests from rich patrons for the hunt.
Friend of Sharlayan
Though its efforts were abandoned in decades past, the once-thriving city-state of Sharlayan hosted many travelers in its day. Among them, the Wanderer oft appeared at its walls, trading supplies with the colony in exchange for coeurl pelts and chocobos. Even now, they can be found by scholars and explorers, happy to offer passage through more dangerous lands for a price.
Heretic Knight
Though the Dragonsong war ended with peace, tales of strife still linger like fresh wounds. Among them, the stories of a heretical knight clad in black who once guarded the Danneroad still linger. Those who met such a knight during the heights of the Dragonsong war might find the Wanderer's features strikingly similar.
Gallery
OOC
Contact Information
Name | Calico / The Empyrean |
---|---|
Discord | ElusiveEmpyrean |
@() | |
FFXIV | Vivian Archus @ Goblin |
Roleplay Limitations
Swearing and use of mature language is permitted. Explicit violence is permitted. Dark and mature themes such as abuse, racism, and substance use are permitted. Sexual content is permitted, with some limitations. the rules of ffxiv apply to all roleplay i do on its platform.
Roleplay Style
- Third Person
- Past Tense
- Non-Expository paragraph length.
Rules of Engagement
[1] In everything, do to others as you would have them do to you.[2] If either party is uncomfortable with the current state of the roleplay,
we can call for a sidebar and sort things out in order to part amiably.[3] In all things we do, leave an opening for the other to work with.
(No Powergaming, Metagaming, or Godmodding.)[4] Absolutely no killing unless /all/ parties present agree to the act.
No accidental or incidental deaths.[5] Respect each other and treat each other well out-of-character.
Even if we can't find a compromise or something does go wrong,
roleplay is our hobby, not our life.I will keep to these rules and generally expect the same from those around me. I wont push them onto people, but if we're arranging something I hope you will take these rules into consideration. I'm cognisant of these rules but it's possible I might break them myself. If I do, please tell me! I'm working hard to better myself and though I might not always appreciate it in the moment, I'm grateful for any chances to do grow more experienced as a roleplayer.